Combat Mechanics | fgo card
Thelastmajorpartofthebasiccombatmechanicsistheclassadvantage.Asperthein-gameguide,classesinteractwitheachotherinthestyleofweaponadvantage.Forthesixnormalclasses(Saber,Archer,Lancer,Rider,Caster,Assassin),thistranslatestodealingdoubledamagetoandreceivinghalfdamagefromanopponenttheyhaveaclassadvantageon.Currently,theonlyexceptionstothisareBerserkers,Rulers,andShielders.Berserkersdeal150%damagetoallclasseswhilereceivingdoubledamage,andRulersreceivehalfdamagefromotherclassesexceptforBerserker.Th...
The last major part of the basic combat mechanics is the class advantage. As per the in-game guide, classes interact with each other in the style of weapon advantage. For the six normal classes (Saber, Archer, Lancer, Rider, Caster, Assassin), this translates to dealing double damage to and receiving half damage from an opponent they have a class advantage on.
Currently, the only exceptions to this are Berserkers, Rulers, and Shielders. Berserkers deal 150% damage to all classes while receiving double damage, and Rulers receive half damage from other classes except for Berserker. The Shielder class, on the other hand, deals and receives normal damage against all classes.