Command Cards | fgo card
CommandCardsCommandCardsdeterminetheattacksyourServants[1]performduringbattle[2].Therearethreedifferentcardtypes:Quick,Arts,andBuster.Everyplayerturn,youreceive5randomcardsfromyourfrontlinesCommandCarddecktochooseforthatturn.NoblePhantasms[3]areextracardsthatdonotcomefromthedeckandareavailableforuseinadditiontothe5randomcardsaslongastheServanthasaNPGaugeof100%orhigher.Eachservantpossesses5CommandCards,andyouwillbesequentiallydistributed5cardsfromeachservantsrespectivedeckforthreeturns,solong...
Command CardsCommand Cards determine the attacks your Servants[1] perform during battle[2]. There are three different card types: Quick, Arts, and Buster. Every player turn, you receive 5 random cards from your frontlines Command Card deck to choose for that turn. Noble Phantasms[3] are extra cards that do not come from the deck and are available for use in addition to the 5 random cards as long as the Servant has a NP Gauge of 100% or higher.
Each servant possesses 5 Command Cards, and you will be sequentially distributed 5 cards from each servants respective deck for three turns, so long as you have servants in the frontline; in other words, if you have 3 Servants in the frontline, you will see all 15 individual Command Cards over the course of 3 turns (meaning from Turns 1-3 you will have seen all Command Cards), after which the deck "resets" and is then redistributed to begin another cycle. In a sense this allows the player to keep track of the cards previously dealt...