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Variant:FactionsThisvariantdividesplayersintotwofactions(teams),theMonarchistsandthePopulists.Aslongastherearetwofactions,playerscannotblockortargettheirteammates(however,Convertandchallengesarealwaysallowed).Ifthereisonlyonefactioninplay,infightingtakesoverandnorestrictionapplies.Additionalactions•Convert:Pay₤1tothealmshousetochangeyourownfaction,orpay₤2tothealmshousetochangeanotherplayersfaction.Cannotbeblocked.•Embezzle(anycharacterexcepttheDuke/Diplomat):Takeallcoinsfromthealmshouseifyou...
Variant: FactionsThis variant divides players into two factions (teams), the Monarchists and the Populists. As long as there are two factions, players cannot block or target their teammates (however, Convert and challenges are always allowed). If there is only one faction in play, infighting takes over and no restriction applies.
Additional actions• Convert: Pay ₤1 to the almshouse to change your own faction, or pay ₤2 to the almshouse to change another players faction. Cannot be blocked.
• Embezzle (any character except the Duke/Diplomat): Take all coins from the almshouse if you are NOT the Duke/Diplomat. Cannot be blocked.
If the Embezzle action is challenged, the challenged player reveals both cards in hand. If a Duke/Diplomat is revealed (bluffing), one is killed (any other revealed card is shuffled into the deck and replaced). Otherwise (truthful), both revealed cards are shuffled into the deck, replaced, and the challenger kills a card from his/her han...